Sunday, 20 March 2016

Evaluation - Question 5

 















Codes and conventions (5 - 7)

Scifi thrillers have a distinct theme, codes and conventions, so I had an idea of what the opening would tunr out to be like. However, as we progressed with our ideas, we realised that some of our visions and ideas didn't come out as great as we hoped, so we had to adapt and learn from that.

Sound and music (8 - 9)

Before the course, I was already making my own music and instrumentals electronically, and so it linked in greatly with sound tracks, especially with the likes with a scifi theme. The final soundtrack was something quite new to me, as it was style that I may be familiar with, but I was not directly experienced by it.
I already learn sound design before, and have experimented it for quite a while, but being able to bring it directly into a film setting was a new experience.

Planning and organistion ( 3 - 5)

Our project was quite different in what needed to be prepared and organised. We only had one actress and a body double. The majority of the work was in the editing, visuals, and sound.
Working out the actual story and plot took quite a while. We came up with an initial storyboard, but the works we came up with seemingly became concepts that did not seem to make much sense, although it gave us ideas for what we wanted to aim for and work with. We had to come up with another story board quite far into the project.

Camera work (2 - 3)

The camera work was mostly done by Praew, as she was already very experienced with cameras and photography.

Visual Effects (2 - 8)

I joined the course with no experience with visual effects. The only experience I had was through watching videos of After Effects and  being somewhat familiar with the layout and what it was capable of. Our vision of the film opening

Editing (5 - 7)

I already had some editing experience, but this opening demanded much higher level than I have had to work with before. Praew did the editing, but we had chances to all sit down and decide on the final outcome.

Creative Confidence (5 - 7)

When I showed Praew our inspiration, Kara - Tech Demo and Cyberpunk 2077, we had no idea how to achieve what we envisioned. It took us a while to really be able to see what we wanted. There was such a high chance that the project would not work out, but we became confident once we were able to come up with the final storyboard.

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