City shot 1
This came from the Photoshop art we worked on from before. Looking at the overall project, this scene probably is the most out of place, even though it received the most attention and work, so we might just put the title or a name in front of this shot and blur it out.
City shot 2
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| City [WIP3] |
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| City [WIP2] |
| Layers used [WIP1] |
| Layers used [WIP2] |
Due to the complexity of this image, we probably have to approach animating as a 3D plane with a new method, presumably moving the individual layers separately.
Dark Alley shot
This shot was very educational to me, as it introduced the possibility of turning images from 2D into 3D. The original image was just a simple picture of an alley way we found online (legal use). We changed the lighting in Photoshop to make it appear night time and painted on top to make it fit better with the style of the other paintings. We then created vanishing points and exported it to After Effects to move the virtual camera into the painting.
Raining street
This shot originally came from another photo we found online. Praew painted on top of it, again to make it fit with the other paintings. We used vanishing points again, and exported it to After Effects to animate the camera to move upwards. We threw in a rain simulation on top afterwards.
Eyes
Photography and filming is something we did quite late in the project. I think the biggest challenge we had was combining the realism of the protagonist with the graphic paintings. The first shots we took of our actress were just simple closeups on her eyes. We used a single light source that was angle to her left. Praew edited the video we recorded of Xenia's eyes, and animated a robotic themed eye. The movement tracking is not perfect, so we may need to edit some of the keyframe paths, and we also need to blur it accordingly to when the camera blurs.




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